[Solved]Issue with Constraints Following Animation Path Instead of Fragments upon Collision in Houdini RBD Simulation

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In Houdini, I am working with animation data to perform Fracturing, followed by an RBD simulation.

In this scene, the box visible upon opening the hip file represents the front part of a ship, which collides with a wall, causing only the impacted area to break apart.

The issue I am facing is as follows:
I am utilizing the active and deforming attributes to make the RBD simulation follow the animation path. However, upon collision with the wall, when I adjust the values of active and deforming using a sop solver within the DOP network, the constraints follow the animation path instead of the fragments.
Edited by realricecakecookie - 2023年10月20日 23:00:49

Attachments:
rbd.hip (945.7 KB)

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I am not sure if this is the correct solution, but the issue has been resolved. I resolved it by using 'animated' instead of 'deforming'

Attachments:
rbd_solved.hip (945.2 KB)

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