In Houdini, I am working with animation data to perform Fracturing, followed by an RBD simulation.
In this scene, the box visible upon opening the hip file represents the front part of a ship, which collides with a wall, causing only the impacted area to break apart.
The issue I am facing is as follows:
I am utilizing the active and deforming attributes to make the RBD simulation follow the animation path. However, upon collision with the wall, when I adjust the values of active and deforming using a sop solver within the DOP network, the constraints follow the animation path instead of the fragments.
[Solved]Issue with Constraints Following Animation Path Instead of Fragments upon Collision in Houdini RBD Simulation
802 1 0- realricecakecookie
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- realricecakecookie
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