Using Vellum As a Post Process for RBD Sim

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Hi!

I did this RBD sim that moves packed primitive leaves along the ground when a car drives by:



Is there an established workflow that would allow me to use the position and orientation attributes of these points to now drive the position and orientation of vellum objects in a vellum simulation on unpacked versions of this geo (so that they have the same general motion but have additional vellum deformation on top of them)?

Thanks!
Anson
Edited by AnsonSavage - 2023年10月24日 19:55:12

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leaves_with_points.png (1.3 MB)

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Assuming you don't have changing topology, unpack the rbd objects and try using a soft Pin to Target constraint and check on the option for "Match Animation".
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