We need to do some cleanup in unreal after the HDA has baked it's output to Unreal Actors.
How can I retrieve the created Actors in a somewhat efficient way?
In the postBake event of the HDAWrapper i only get a reference to that Wrapper. So if possible i would want to get the created/baked Actors (outliner not asset from content browser) from the Wrapper somehow.
I have found the GetOutputObjectAt and GetOutputComponentAt, but i haven't figured out yet how to use them and if they return what i am looking for.
Any help is appreciated!
Thanks in advance.
Get baked Actors in Post-Bake event for cleanup etc.
679 1 1- MatthiasA
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- Eetu_Mainframe
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