Get baked Actors in Post-Bake event for cleanup etc.

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We need to do some cleanup in unreal after the HDA has baked it's output to Unreal Actors.
How can I retrieve the created Actors in a somewhat efficient way?

In the postBake event of the HDAWrapper i only get a reference to that Wrapper. So if possible i would want to get the created/baked Actors (outliner not asset from content browser) from the Wrapper somehow.

I have found the GetOutputObjectAt and GetOutputComponentAt, but i haven't figured out yet how to use them and if they return what i am looking for.

Any help is appreciated!
Thanks in advance.
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It is a bit more circumspect, and might not fit your bill, but you could add tags to your generated assets and then find them by tag afterwards.
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