Sweep (2.0) doesn't seem to want to do it - it'll only sweep polys / surfaces, not points, it seems.
This is a simple example of the kinda thing I'm trying to do - bunch of points (in the centre) swept round a circle.
To get Sweep to do this I had to use Tri2D to turn the points into a mesh, then I could sweep it, then unroll the faces, but it's untidy and you end up with a bunch of duplicate stuff to clean up later. And it feels like I'm missing a simpler way.
I could animate my collection of points round the path and then Trail it, but that seems overly complicated, especially if I want to have the points themselves animated too.
Could probably do it in VEX, which seems hugely attractive but I need to focus on getting the result I need, rather than having fun mucking about with code. Houdini has such a wonderful way of providing lots of rabbitholes to explore and play in... I honestly don't know how you guys get real work done when there are so many exciting distractions
Is there a simple and stoopidly obvious way that I'm missing?