Connecting a displacement map via external texture

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I was trying to connect a displacement texture via an external texture node because I needed to swap the UV orientation. But it seems it doesn't work and when I render houdini crashes. How should I do it ??

Thanks

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Your texture's rgb values are presently connected to a string input that's looking for a file path. Use a Displacement Texture node instead of Texture, then try enabling custom input displacement in your principled shader, and using the disp and vdisp inputs at the bottom of your principled shader (in the Other section).
Edited by Tanto - 2024年5月22日 09:30:54
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Tanto
Your texture's rgb values are presently connected to a string input that's looking for a file path. Use a Displacement Texture node instead of Texture, then try enabling custom input displacement in your principled shader, and using the disp and vdisp inputs at the bottom of your principled shader (in the Other section).
Thanks!!! I'll try that!
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