Hello,
A beginner's question here
I have this basic vellum sim setup with low res balls being instanced from points scattered on a disc mesh,
Everything is working fine, my only problem is that I don't know how to replace the the low res balls with the high res version using point deform(I can correctly use that on simulated meshes that are not instanced)
I included a demo file that has the basic sim
Any guidance or help will be much appreciated
Thank you
Replacing vellum proxy instances with high res mesh
673 0 0-
- ralfkon
- Member
- 13 posts
- Joined: 11月 2016
- オフライン
-
- Quick Links