rest UV
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- cchondzik007
- Member
- 9 posts
- Joined: 3月 2017
- オフライン
Hello guys. Could anyone tell me how to apply UV on the particle fluid surface to be not distorted at certain frame? For example when I have a sim with duration of 100f and I will apply texture on it using rest attribute I need that texture to be in original condition in the middle of the simulation so on frame 50. Do I need to reset the rest somehow?
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