COPs error when applying to RS texture

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Hi,

I'm trying to send a cops texture to the RS Texture node in an RS Shader.
It works when first connected then fails to find the texture from COPs.

I'm using: op:obj/Reflector_Cops/copnet1/OUT
to read the cops into the shader.

I'm using Houdini 20.5.370


Should this work?

Attachments:
image.png (271.2 KB)

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Just so I know, this should work right? This is the correct workflow
http://simonfarussell.com [simonfarussell.com]
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I also encountered this problem. From the redshift documentation, the usage of "op:" is correct.

I loaded the sequence frames in COPs and played them in the view without any problems, but the rs rendering could only read the first frame.
Edited by HenDaSheng - 2025年6月18日 02:59:56
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I don't know if you have found a solution. What I do now is to export the texture to disk through ROP Image Output in COPs, and then import the texture through "/path/$F.png" in RS Material -> TextureSampler. This can be achieved indirectly.
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