I can't get my hda to output multiple material channels!

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Im making a building generator using building from pattern. I set up material channels in the way that has previously worked for me (simply assigning shaders with a material sop) while they initially show up on cook they disappear as soon as I bake!



Attachments:
Unbaked.png (1.1 MB)
Baked_or_refined.png (979.8 KB)
sop_brmau.cylindricalbuildinghda.1.16.hdanc (49.6 KB)
BuildingGeneratorV2.hipnc (404.3 KB)

Ben Mauney
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