Skeleton Blend not working as expected

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Hi folks,
I have been following houdini rig fur dude tutorial series. On this episode " https://www.youtube.com/watch?v=qCBQUilJVg8&list=PLXNFA1EysfYl8k8tEcjknN66L0jqbixMB&index=12 [www.youtube.com] " at around 2:21 he uses skeleton blend. I have done exact same step but mine deforms weirdly, any ideas how to solve this ?

Really appreciate your help.
Edited by swikarp - 2025年5月1日 00:18:55

Attachments:
skeletonblend.gif (2.2 MB)

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Can you post your hip file? Just looking at the image, it looks your joints in the right input of the skeleton blend are wrong.
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here is the hip file edward.

Attachments:
fur_dude_start.hip (626.1 KB)

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Maybe there's a bug in the 19.5 version that you're using that has since been fixed. I only have 20.5.410 (macOS) on this machine and the problem doesn't reproduce for me.
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