fbx to Unity

   1278   1   0
User Avatar
Member
1 posts
Joined: 6月 2020
オフライン
Hello, I was modeling in Houdini, but when exporting the .fbx to use in Unity, it only exports a single mesh. How can I keep the different parts of the model separate so I can use it as a digital twin in Unity?
User Avatar
Member
10 posts
Joined: 1月 2022
オフライン
Do you have an example file you'd like to be imported into separate pieces?

I can think of a couple of options that may be helpful. When importing an FBX into Unity, you can right-click and create child objects within the imported FBX into their own prefab_variants.
You may need to disable Weld Vertices in the FBX file in Unity.

You could go further and create an Editor script that automatically splits an FBX file into separate prefabs_variants.

Attachments:
Screenshot 2025-05-10 091133.png (62.8 KB)
Screenshot 2025-05-10 091227.png (49.2 KB)
Screenshot 2025-05-10 091236.png (54.3 KB)

  • Quick Links