Vellum cloth on instanced objects as well as prep for LOPS

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Joined: 7月 2007
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Hi guys,

I have a scene with a large number of battlefield kitbash3D props (spears, barrels etc). I have several flags in there as well and I'd like to have the cloth part of the flag props blowing gently in the wind.
I have managed to setup a scene that allows me to reuse the large number of materials that get imported with the kitbash3D USD assets in Solaris. I have done this using an instance node in LOPS. The trouble is I am now unable to break out the cloth parts for simulation. And if I set up my instances any other way I then lose the materials solution I have engineered.
Can anybody suggest a way to get cloth going in/out of solaris instances or point me to any resources that might shed some light on the issue?
Thanks!
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Joined: 6月 2025
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I’ve wrestled with that exact issue in Solaris—instancing makes material handling smooth but blocks simulation access like Vellum. One workaround I found is to split the cloth geometry before instancing, simulate it outside LOPS, cache the Vellum result, then bring it back in via a file cache or SOP Import. It keeps materials intact while giving full sim control.
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