Is there a way to use a changing velocity that is fed in to a DOP Network/Rigid Body Solver so that the simulation does not just use the velocity of the first frame of the sim while ignoring later changes to velocity? Is there a way to do it in a SOP Solver? Or is this too much for the solver to handle?
Would there be a way to do this with the newer SOP level RBD Bullet Solver?
Update velocity on every frame for RBD solver?
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- litote
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- Tanto
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- litote
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- tamte
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litoteThen you can either define v@force in SOPs and let the solver inherit that, which will also nicely combines with other forces inside
That overrides the velocity in the RBD Bullet Solver, I want to add to it.
Or if your force depends on the sim data then you can dive inside the solver and do it in a POP Wrangle or POP Force
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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