Tomas Slancik
tamte
About Me
業界:
Advertising / Motion Graphics
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LOCATION
New York,
United States
ウェブサイト
Houdini Skills
Availability
I am currently employed at Method Studios
Recent Forum Posts
Multiple UVlayouts into a UDIM layout 2024年3月28日16:09
you can assign UDIM prim attribute to your individual geometries
then assuming your uva are on vertices and in 0-1 tile, you can do Vertex Wrangle to offset uv's to individual UDIM tiles based on prim udim attribute
and rename your textures with corresponding UDIM token
then assuming your uva are on vertices and in 0-1 tile, you can do Vertex Wrangle to offset uv's to individual UDIM tiles based on prim udim attribute
int udim = prim(0, "udim", @primnum); udim -= 1001; v@uv += floor(set( udim % 10, udim / 10 ));
and rename your textures with corresponding UDIM token
Collision between particles 2024年3月28日14:28
you can us POP Grains DOP node to habdle collisions
you'll need to ensure you have f@pscale attribute on your particles representing the real radius
you'll need to ensure you have f@pscale attribute on your particles representing the real radius
Problem accessing attribute from a different point 2024年3月28日0:22
the point(0, ...) function is looking for the attribute on first input geo and in your case that geo doesn't have "pos_dir" attribute
so you may need to split your code int 2 wrangles
so you may need to split your code int 2 wrangles