Tomas Slancik
tamte
About Me
INDUSTRY
Advertising / Motion Graphics
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LOCATION
New York,
United States
ウェブサイト
Houdini Skills
Availability
I am currently employed at Method Studios
Recent Forum Posts
Viewing through /stage camera with BG in SOP Create LOP 2026年10月29日18:27
in H22.0.473 diving into SOP Create LOP or SOP Modify LOP still shows the LOP level camera with BG Image for me, even updates when animated
as for cameras imported as SOP level camera primitives, I don't think they support background images yet
as for cameras imported as SOP level camera primitives, I don't think they support background images yet
How to processes texture mask paint volumes through COPs? 2026年10月28日16:28
here is a version that automatically figures out UDIMs, transforms to image space and outputs them
however, I'm not completely sure if there is something better than using @UDIM context option as I find it extremely unreliable in terms of updating when I switch the default UDIM, but with a bit of nudging it updates
also in this setup final ROP output correctly updated @UDIM per output only when I checked Compiled Cook, and I don't know the implications of that for copnet that is not compliable
however, I'm not completely sure if there is something better than using @UDIM context option as I find it extremely unreliable in terms of updating when I switch the default UDIM, but with a bit of nudging it updates
also in this setup final ROP output correctly updated @UDIM per output only when I checked Compiled Cook, and I don't know the implications of that for copnet that is not compliable
Having trouble with Scatter and Align SOP + Stamp Points COP 2026年10月22日12:13
Gaalvkfrom my understanding adjacency doesn't create seamless representation of 3D space in 2D, if that was easy, then uv's would not have seams to begin with
I’m not sure what the purpose of adjacency is then, since we get the same result by simply copying points based on the UV layout. To be honest, the correct way to utilize adjacency still eludes me.
what adjacency does is it creates information around seams that can sample/transform boundary data across, like a portal, so that the data moving out of a UV island can be transformed to corresponding location on neighboring island, so it's most useful for simulations where things flow through boundaries or for setups where the inside of an island can be extrapolated from information at the boundary