Tomas Slancik
tamte
About Me
業界:
Advertising / Motion Graphics
Connect
LOCATION
New York,
United States
ウェブサイト
Houdini Engine
Availability
I am currently employed at Method Studios
Recent Forum Posts
Pyro collides with bounds of my collision geo 2025年12月11日10:13
for Collision Geometry collision type you need geo with velocity + SDF vdb
you can use Collision Source SOP, merge both outputs and plug into pyro
for SDF + Volume Velocity you need SDF vdb and velocity vdb, you can create both using VDB From Polygons SOP if you have valid v attribute on your geo, just make sure your vdb names match what Pyro expects, by default "collision" and "v"
either should work for your geo as long as you have correct v and if the voxel size of pyro as well as your SDF is low enough to capture the thickness of your collider
you can use Collision Source SOP, merge both outputs and plug into pyro
for SDF + Volume Velocity you need SDF vdb and velocity vdb, you can create both using VDB From Polygons SOP if you have valid v attribute on your geo, just make sure your vdb names match what Pyro expects, by default "collision" and "v"
either should work for your geo as long as you have correct v and if the voxel size of pyro as well as your SDF is low enough to capture the thickness of your collider
[APEX] Future availability of 'sop::pointdeform' or equivale 2025年12月10日11:53
or you can for now wrap pointdeform into compiled block and store in your rig folder structure as compiled graph geo
then invoke it when needed inside of the rig
then invoke it when needed inside of the rig
Apex Fuse Graph : Store Values without nodes 2025年12月6日16:09
sanostol
Simple example would be a reparenting graph, that would need the current restlocal and multiplying it by the inverted parent matrix
this works but right now the additional nodes are stored in the updated graph
That sounds like the regular component graph, which is a graph that alters the incoming rig graph, therefore it can alter rest matrix on the node without adding nodes that do that into the rig graph
Or add/reparent nodes if thats what you desire