Tomas Slancik
tamte
About Me
INDUSTRY
Advertising / Motion Graphics
Connect
LOCATION
New York,
United States
ウェブサイト
Houdini Skills
Availability
I am currently employed at Method Studios
Recent Forum Posts
Copernicus Terrains - How to Paint an Interactive Mask 2026年10月1日17:36
you can use Paint 3D COP and plug your original heightfield into canvas
HDA changes: how do other artists get the updates? 2026年10月1日12:01
olivierthit's common for houdini to pick up the otl changes automatically, especially if the user is interacting with the node or do stuff like bypass/unbypass, so in theory they can just continue working and the node should break, I mean update, at some point
What does the other artist have to do to get the last update?
to force it they can do Assets/Refresh Asset Libaries
usually it's a good practice to do updates on a bumped up minor version number or a dev branch and when you want them to test/use it they can version up or switch to that version, that can avoid broken scenes and other issues like renders changing/breaking mid sequence etc
AOV with Material Override 2026年9月30日16:20
I don't think you can do that
AOVs are usually either completely arbitrary unlit values or LPEs filtering the light paths of the beauty render
so if you want a pass with completely different lit material from beauty, I'd override a material in a separate render branch
AOVs are usually either completely arbitrary unlit values or LPEs filtering the light paths of the beauty render
so if you want a pass with completely different lit material from beauty, I'd override a material in a separate render branch