Tomas Slancik
tamte
About Me
INDUSTRY
Advertising / Motion Graphics
Connect
LOCATION
New York,
United States
ウェブサイト
Houdini Skills
Availability
I am currently employed at Method Studios
Recent Forum Posts
How to procedurally select leaves of a tree? 2026年9月6日17:14
You can additionaly decide by other factors unique to your leaves and not branches
- Like if your leaves have open boundary but the branches are closed
- Or since all your leaves have exactly 5 polys and 10 boundary points so if none of the branches do you can use that also to distinguish them
- or in case they have uvs and leaves and branches are already in different udim or clearly separated section of UV tile
- or average normal length will be much closer to 1 for flat leaves than for round branches, should be enough difference to find a clear threshold value
...
Essentially find the qualities that you think are the most robust way to distinguish leaf from other geo and you can use that when you run over the connected pieces, ideally consider all the models you want to apply it to potentially come up with a test that works for all if possible
- Like if your leaves have open boundary but the branches are closed
- Or since all your leaves have exactly 5 polys and 10 boundary points so if none of the branches do you can use that also to distinguish them
- or in case they have uvs and leaves and branches are already in different udim or clearly separated section of UV tile
- or average normal length will be much closer to 1 for flat leaves than for round branches, should be enough difference to find a clear threshold value
...
Essentially find the qualities that you think are the most robust way to distinguish leaf from other geo and you can use that when you run over the connected pieces, ideally consider all the models you want to apply it to potentially come up with a test that works for all if possible
Shortest Path -> Overlapping 2026年8月28日22:14
Fuse SOP -> Poly Path SOP
that will get rid of overlaps, and will join each branch into a separate curve
that will get rid of overlaps, and will join each branch into a separate curve
Display 3d island boundary question 2026年8月28日14:23
seems to work fine here 22.0.408