Tomas Slancik
tamte
About Me
INDUSTRY
Advertising / Motion Graphics
Connect
LOCATION
New York,
United States
ウェブサイト
Houdini Skills
Availability
I am currently employed at Method Studios
Recent Forum Posts
Weld more than two pints in a weld for a vellum solve 2026年7月7日18:11
Set weld value for 131, 132, 133 to 60
And value for 60 to -1
And value for 60 to -1
paste attributes for nodes needing relative ref ??? 2026年7月7日4:17
you can also try RMB on parameter/Reference/Scene Data, navigate to a node you want to reference attribute value from, pick attribute, select element in the viewport, Enter
Is there a documentation on APEX graph naming convention? 2026年7月5日1:03
there is no such thig as _null_pos, that sounds like a random suffix, I see mostly these 2 suffixes in the component::AddFusionGraph that do something useful
1.
<nodename>__REST on Value<T> node
- plugged into TransformObject type node will compute its xform and sets the value of restlocal input to it regardless of which input is plugged into (I'm not sure why this is so hardcoded, meaning even Value<Int> plugged into xord would still set restlocal input to the full matrix transform based on the <nodename> )
- plugged into any other node will set the value of the actual input that it's plugged into
2.
<nodename>__MIRROR on Value<Bool> node
- will take the value of Mirror checkbox from component UI and put it into node input it is plugged into
1.
<nodename>__REST on Value<T> node
- plugged into TransformObject type node will compute its xform and sets the value of restlocal input to it regardless of which input is plugged into (I'm not sure why this is so hardcoded, meaning even Value<Int> plugged into xord would still set restlocal input to the full matrix transform based on the <nodename> )
- plugged into any other node will set the value of the actual input that it's plugged into
2.
<nodename>__MIRROR on Value<Bool> node
- will take the value of Mirror checkbox from component UI and put it into node input it is plugged into