Unity spline tangents in HDA

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New Houdini user here. I have a relatively simply HDA that uses a Unity spline input to fill that spline with a mesh. However, it appears the tangents of the spline are not preserved by Unity, so corner points don't work properly and the curvature of the mesh is off. Is there any way to make sure Houdini reads the proper tangents of the Unity spline?

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UnitySpline.jpg (93.3 KB)

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I seem to be running into the same problem.

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Screenshot 2025-07-30 003249.png (76.1 KB)
Screenshot 2025-07-30 003231.png (617.1 KB)

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Best I can understand. Taking the curve from Unity only passes the points and ignores the handles.
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