Fire way too bright in Karma XPU

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Hi guys, Does anyone also encountered this fire too bright problem with Karma XPU ? I use the quicksetup "create material" in pyrobakevolume obj, everything works perfectly as usual but not the fire. I assigned the "combined pyroshaders" to the explosion. One thing I found : If I switch to CPU and assign the "Pyro_Shader " (not the merge thing "combined") in the "assign material" the fire looks exactly like in obj

Viewport:
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Karma XPU , Combinedpyroshaders :
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Karma CPU , Pyroshader :
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Edited by crousti - 2025年12月10日 13:38:04

Attachments:
Capture d'écran 2025-11-26 115109.png (619.1 KB)
Capture d'écran 2025-11-26 114210.png (856.1 KB)
Capture d'écran 2025-11-26 115032.png (391.6 KB)

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