What you’ll be doing:
- Turning concept art into a cohesive, procedural CityGen HDA
- Building systems that play nicely with Unreal (splines, assets importing, the whole deal)
- Making tools that artists actually enjoy working with
You should be comfy with:
- Designing and building procedural city systems in Houdini
- Creating and maintaining complex, well-structured HDAs
- Houdini ↔ Unreal integrations
- Geometry, attributes, and VEX (you know your way around them)
- Keeping networks and parameters clean, readable, and organized
Bonus points if you like problem-solving, experimenting, and shipping cool stuff with a small team.
Please send an email with your portfolio and any other relevant links or info to: welackahrdepartment@thoseawesomeguys.com (yes, it's a real email)

