The eyebag is actually a "surface" like skin, a surface that extends over the eye socket.
Therefore, the actual inner face (opposite the normal), such as the back of the head, is not visible.
But strangely, the eyebag surface is visible.
This makes selecting vertices around the eye area very difficult.
I've tried three solutions, but they still don't work.
1) Enable Remove Backfaces (yellow box)
2) Disable Tint backfaces (red box)
3) Disable Area Select Visible Geometry Only (selection mode options)
How can I make these overlapping lines invisible?
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