Hello,
My hair generation (after guide_simulate)enterr at certain areas of the mesh. Though the guides have a lot of collision information and none of them penetrate the mesh.
Actually, it seems some strands are growing inside of the mesh.
Did this already happen to someone ? Thanks!
Hair generation penetrating the mesh
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- Nicolas D
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- 7 posts
- Joined: 6月 2020
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- dany27227
- Member
- 43 posts
- Joined: 9月 2016
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Was having this same issue. Found this that helped:
https://forums.odforce.net/topic/43960-hair-inside-mesh/ [forums.odforce.net]
I was using Fizz on the guides as well. You can apply a texture multiply on the fizz amplitude/intensity to reduce/alleviate problematic parts. It worked for me as the part that was going under actually didn't need fizz. Seems like something that could be handled/detected by the generate node
https://forums.odforce.net/topic/43960-hair-inside-mesh/ [forums.odforce.net]
I was using Fizz on the guides as well. You can apply a texture multiply on the fizz amplitude/intensity to reduce/alleviate problematic parts. It worked for me as the part that was going under actually didn't need fizz. Seems like something that could be handled/detected by the generate node
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