Apex Rigging Multi-IK pole vector placement...

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Hi, does anyone know how to dictate the precise location of the pole vectors used for the APEX "Multi-IK" component? I've seen people be able to specify a joint to use for the normal, "SmoothIK", but not the Multi-IK component. There is a polevecoffset parameter that you can use, but I have multiple IK chains set up in a row, and when I use this, it makes it so that they're all offset in a direction that collides with either the leg immediately behind or in front of it. I went ahead and set up custom polevector joints to use to control these, but I don't see a way to specify them to drive the pole vector or it's offset value at all? Would anyone know how to do this?

I can use an APEX Configure Controls node later on to offset the pole vector control shapes, but the transform point still remains at the same inconvenient location given natively by the Multi-IK Apex node. :-/

Also, as a bonus, I was trying to figure out how to draw a simple 2 point line between the pole vector shape and a given elbow joint in the control rig joints, to give an indication of what pole vector control corresponds to any given limb while manipulating the viewport, like I've done in Maya. Would anyone know of an example showing how to throw that in there?
Edited by seven6ty - 2026年2月9日 21:00:41
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