Day 2 | Animal | Animation
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- Marco Piacca
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- thisishka3d
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- bonge
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Here's my interpretation of Day 2 topic! The paper crane migration.
https://youtu.be/VHvhtEcsCws [youtu.be]
https://youtu.be/VHvhtEcsCws [youtu.be]
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- eduardobieta
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- rahilxyzzzzz
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Hey,
This is my submission for day 2 Mardini animation 2026
Submission: https://youtu.be/T_whN_XGAMs?si=emtNkI2r1CREOjnN [youtu.be]
This is my submission for day 2 Mardini animation 2026
Submission: https://youtu.be/T_whN_XGAMs?si=emtNkI2r1CREOjnN [youtu.be]
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- dbaciu
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- Felix Braun
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- Wakaema
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- misha
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misha
Mardini day 2 animal
Ape muscle simulation
I originally prepared an ape model I was going to use, but according to the rules it was not created in Houdini and couldn't be used, soooo ... I made a speed sculpt of an ape with the sculpt node in Houdini and used it in the Otto recipes to topo transfer and simulate muscles... pretty amazing to be able to create a simulation of an ape within a day, actually a few hours, since the speed sculpt took a while....
Edited by misha - 昨日 23:31:10
m
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- Scaduxx
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- Andy-Van
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- zakkatara
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Day 03 - Animal - Tardigrade (Waterbear!)
As someone working in the medical animation field, I had such a joy making this creature. Tardigrades are resilient, majestic, terrifying, and beautiful. I found vellum to be a great way to get the body shape, and I used apex to throw together a quick rig. I hope you enjoy this looping animation!
(trigger warning: maximum node spaghetti)
As someone working in the medical animation field, I had such a joy making this creature. Tardigrades are resilient, majestic, terrifying, and beautiful. I found vellum to be a great way to get the body shape, and I used apex to throw together a quick rig. I hope you enjoy this looping animation!
(trigger warning: maximum node spaghetti)
Edited by zakkatara - 昨日 23:52:25
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- HYUN_3
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- Jackatack
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