HDA with multiple Outputs crashing Unreal

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Hi all,
I am new to Unreal so hopefully this is a quick question:
I am getting Unreal crash (Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000000a474) when I am Baking my Houdini HDA.
My HDA has two outputs - heightfield (Landscape) and geo as packed prims (multipe staticMeshComponents).
If I output only heightfield, Bake works fine
If I output only geo as multiple component, Bake works fine
If I output only geo as one component, Bake works fine
If I output geo as one component and heightfield, Bake works fine
If I output geo as multiple components and heightfield, Unreal crashes
I am attaching my test HDA.
Any ideas on what's causing it?

Attachments:
test.1.0.hda (16.9 KB)

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