Zbrush displacement shader, how to import a palette file.

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Hi there,

I'm trying to import a palette to Houdini 9. But I don't know how to do it.
I'm following these instructions, from the “Vex_ZBrush_Displacement_Map” shader, downloaded from the exchange.

* Start Houdini, add a geometry-operator and enter the SOP-level.
* Add a file-SOP and set the path to the OBJ-file from ZBrush.
* Switch to the shaders (SHOP) - open the palette-window (Alt+g or menu ‘Tools/Shader Palette …’).
* Switch to the directory with the ‘VEX_ZBrush_Displacement.palette’ - import the shader for the displacement-map (use ‘Drag&Drop’).
* Open the option for the new shader and enter the location for the by ZBrush generated displacement-image - ‘D-Map (ZBrush)’.
* Go back to the SOP-level and add a shader-SOP to the network. Select in the option-pane (press ‘P’) the new shader in the ‘displacement-field’.
* Add a subdivision-SOP to the network.
* Render the scene. Refine the displacement-level in the shader-option-pane if necessary and re-render.

thanks!
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