How to import particle motion in CHOP?
6004 7 1- newPeak
- Member
- 83 posts
- Joined: 12月 2005
- Offline
- andrewlowell
- Member
- 537 posts
- Joined: 12月 2005
- Offline
- sidenimjay
- Member
- 702 posts
- Joined:
- Offline
- andrewlowell
- Member
- 537 posts
- Joined: 12月 2005
- Offline
right but if particles die or get born than the other info still get's copied to different channels over time.
There's probably a fancy expression one could put in the expression chop to sort it all out but does anyone have this expression … or was that the point of the particle chop (haven't used it yet since it was broken last time I checked)
There's probably a fancy expression one could put in the expression chop to sort it all out but does anyone have this expression … or was that the point of the particle chop (haven't used it yet since it was broken last time I checked)
- stevenong
- Member
- 1631 posts
- Joined: 7月 2005
- Offline
- wolfwood
- Member
- 4262 posts
- Joined: 7月 2005
- Offline
andrewlowell
right but if particles die or get born than the other info still get's copied to different channels over time.
edit: Curse you Family Guy! You distracted me and Steven beat me to the post.
This is what the Organize by Attribute parameter is for on the Geometry CHOP and Channel SOP.
if(coffees<2,round(float),float)
- andrewlowell
- Member
- 537 posts
- Joined: 12月 2005
- Offline
- stevenong
- Member
- 1631 posts
- Joined: 7月 2005
- Offline
-
- Quick Links