image sequence sprite
4101 2 1-
- poppy
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- Joined: 11月 2007
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- gosch
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- Joined: 10月 2006
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the way to do this is to create custom string attribute for every point of your particle system, that will override path to texture in sprite shader. Using expressions you can control, from what directory and what exactly texture will be loaded for every sprite at current frame 
See the attached file, it will become clear

See the attached file, it will become clear

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- poppy
- Member
- 16 posts
- Joined: 11月 2007
- オフライン
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