Materials And Building UI's = Nightmare's
16604 21 7- paul
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- probbins
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Regarding the multiple displacements, how about using the layer sop with a multi_displace vop. Here's an example that has 3 displacements, a base then two decal displacements in different areas. With an overall clay shader.
“gravity is not a force, it is a boundary layer”
“everything is coincident”
“Love; the state of suspended anticipation.”
“everything is coincident”
“Love; the state of suspended anticipation.”
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