sequence blend in a delayed load style procedural?

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Mantra delayed load instancing works pretty well for simple animated crowd instancing. What if I wanted to implement something like sequence blend, in a Mantra procedura, to smoothly blend between different sets of delayed load geometryl? If I understand correctly, massive implements something like sequence blend using a dso. (I could be wrong, I've never used massive) What would the steps be to generate something like that in houdini?

I was looking at the mantra program procedural as a possible solution, but the documentation for that is really sparse. Could python be used as a program procedural? and I saw the default values for the program procedural run gconvert and send it to stdout. Is that how it works… the program procedural receives the geometry from stdout?
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after some further research, I found that this could probably be done with an hscript procedural. However, the hscript procedural is quite slow.

So, a faster solution would be to create my own standalone C++ program to blend the geometry, right? Are there any other alternatives? And, would I need the HDK for something like that?
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