Quaternions in VEX CHOP

   2307   0   1
User Avatar
Member
9 posts
Joined:
Offline
Hi friends!

I trying to make a simple VEX CHOP operator.

The target is - the operator get 3 inputs - object and target position and rotation angle.

I calculating the quaternion as usual, and i trying to output the 3 channels of rotation.

MY QUESTION:

in output vop in chop context I have only one “v” channel.
How make I output of 3 channels - rx, ry, rz?
  • Quick Links