I'm looking into SPH for some water runoff stuff right now, but for the life of me I can't figure out how to make it cling to collision surfaces. I thought that some combination of viscosity and surface tension would give me the cling but I haven't been able to even approach it, the particles just roll off like racquetballs. Basically what I'm after is this; http://www.realflow.com/html/training/tutorials/Particle_interaction_Particles_Vs_Objects/Sticky/sticky.html [realflow.com]
The levelset fluids have a sticky option but the resolution required for sheeting water is prohibitive. I would be more than happy working with crept/clinging particles in pops if there were some way to integrate SPH forces there, or likewise using cling through a popsolver in dops, but i haven't been able to get SPH and the popsolver to play nice together.
Have I missed something on the PF Object/Solver, has anyone tried something similar?
SPH stickability
2411 2 2- tjeeds
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- pinkwerks
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This has been brought up before - it seems to still be an outstanding problem.
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=71245&sid=fcb3a42c4ce96329ea2c0dbc97a94217 [sidefx.com]
Maybe submitting an RFE?
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=71245&sid=fcb3a42c4ce96329ea2c0dbc97a94217 [sidefx.com]
Maybe submitting an RFE?
- tjeeds
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