Flipping primitive normals

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Imagine a box having primitive normals directed from inside toward outside of the box. How to flip them all opposite direction?
…or more precisely, how to flip a normal of an individual polygon?
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valshev
Imagine a box having primitive normals directed from inside toward outside of the box. How to flip them all opposite direction?
…or more precisely, how to flip a normal of an individual polygon?

http://www.sidefx.com/docs/houdini10.0/nodes/sop/reverse [sidefx.com]
http://www.sidefx.com/docs/houdini10.0/nodes/sop/primitive [sidefx.com]

cheers,
skk.
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Thanks, SYmek!
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