looping tiff sequences in projections

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I have a texture map sequece upto 32 frames. I am projecting it through a light, but the tiff sequences ends on the 32nd frame. Is there any expression with which i can make this tif sequence to loop in time ? I came accross a maya version of it file1.frameExtension = ((frame-1)%32) + 1, Is there anythin similar in Houdini ?

thnkzz in advance !!
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You can just embed the expression directly into your texture filename using backticks. eg.

myTexture`(($F-1)%32)+1`.tiff
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thnkzz edward !! it works !!!
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hi ! the sequences worked with myTexture.`(($F2-2)%32)+1`.tif . I have another problem the projected map works on some frames , dissappears and appears in some ! . Also, is there a way to separate out only the projected map as a render pass ?

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