material shader builder houdini 11

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I played around with the new material shader builder and I'm wondering, how I get the OGL (surface/displace/environment) stuff when I'm starting from scratch.

All premade materials in the the material gallery have this OGL tab.
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You need to manually add those rendering parameters via the nodes “Edit Rendering Parameters” menu item (gear icon in parameter dialog header). They are in the SHOP/OpenGL category in the tree list. Each parameter belongs to a group of parameters (such as Specular) and selecting one will add all of those parameters, so it should be fairly painless to set up.
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