Anisotropic Reflection (PBR)

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Hi there,

I've got this problem with anisotropic reflection/highlights with default H11 Mantra Material render with PBR. I wonder any of you guys out there have this same problem. Please see attached image for details. Hip file attached too.

version of Houdini, Ver 11.0.504

help

Attachments:
pbr_anisotropic.hip (811.6 KB)
anisotropic_error.jpg (79.1 KB)

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I am also getting this artifact…
Francisco Rodriguez
Effects Animator | Walt Disney Animation Studios
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I am also getting this artifact…
Francisco Rodriguez
Effects Animator | Walt Disney Animation Studios
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By default anisotropic directions are based off the geometry's tangents, (each face's s and t coordinate.) Unless you are dealing with NURBS or other parametric surfaces you are going to be at the mercy of each face's winding order.

Luckily the Surface Model VOP gives you a few options: Geometric Tangents, World Space, Object Space, UVs and Other.

For your model, setting it to Object Space and the Specular Anisotropy to -0.5 will give you an effect I think you are looking for.

For much more complex geometry or other effects its probably best to use UVs or some other attribute to drive the anisotropic coords.

Attachments:
object.jpg (77.2 KB)

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