I'm setting my meshes via the WFC initialize node and a copy to points, so I can get my levels exactly as I draw them, but for some reason the attribute replace doesn't change the geometry by the UE4 blueprints I created. I'm adding a capture of my nodes.
Am I doing something wrong?
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Houdini Engine for Unreal » Attribute Replace not Changing meshes to Unreal_Instance
- FranklyTired
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