Interactivity with HDAs and viewport material previews are two aspects that I find myself increasingly missing.
We could benefit from a high-level tool that facilitates Python states to easily generate controllers for custom HDAs. Improved interactivity is necessary at both the SOP and OBJ levels, particularly within the OBJ context.
While Solaris might offer more power from this perspective, it still isn't well-suited to my needs, as I typically work on smaller environments.
SideFX has teased the introduction of Karma RT. It would be amazing to set up material previews and seamlessly integrate materialx materials all in real-time. This would allow us to move away from third-party rendering solutions. Personally, I've grown frustrated with Redshift over the last three years; it's been quite a hassle.
I hope this is the last year I have to throw away money for a Redshift maintenance license.
The Feather tech preview was awesome. It's great to see SideFX developing a new brush that directly interacts with meshes, bypassing vertex points. This innovation could potentially revolutionize texture painting in Houdini and synergize well with Karma, alongside an improved COP system.
And finally, keep it up with AI and innovate in this field as well.
I had a dream with one of my H fiends, think about training proper hda’s and create faster and better