mikelyndon-sesi“Rigid export” can only export a fixed topology. If the topology is animated, then it is not suitable for exporting lines, spline.
I meant to export points from the Houdini to Unreal which would scale correctly with respect to their “Normal” and rotate relative to the camera (like the “Ribbon” tapes in Niagara) and appear as elongated sprites along the direction of the line. At the moment, this can’t be done, I suggested realizing this in the future. I hope it became clearer