Hi Guys,
I am trying to package my game in UE4 with houdini niagra actor on it but I always got an error that says:
=================================================================================================================================
UATHelper: Packaging (Windows (64-bit)): ERROR: Missing precompiled manifest for ‘HoudiniNiagara’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in HoudiniNiagara.build.cs to override.
===================================================================================================================================
I have followed the installation video tutorial exactly the same way.
For specification:
I am on Windows 10 64bit and running Unreal Engine 4.25.3
Could someone please help me how to fix issue?
Thank you in advanced!
Found 4 posts.
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Houdini Engine for Unreal » Packaging with Houdini Niagra Error
- flix_ujin
- 4 posts
- Offline
Houdini for Realtime » Packaging with Houdini Niagra Error
- flix_ujin
- 4 posts
- Offline
Hi Guys,
I am trying to package my game in UE4 with houdini niagra actor on it but I always got an error that says:
=================================================================================================================================
UATHelper: Packaging (Windows (64-bit)): ERROR: Missing precompiled manifest for ‘HoudiniNiagara’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in HoudiniNiagara.build.cs to override.
===================================================================================================================================
I have followed the installation video tutorial exactly the same way.
For specification:
I am on Windows 10 64bit and running Unreal Engine 4.25.3
Could someone please help me how to fix issue?
Thank you in advanced!
I am trying to package my game in UE4 with houdini niagra actor on it but I always got an error that says:
=================================================================================================================================
UATHelper: Packaging (Windows (64-bit)): ERROR: Missing precompiled manifest for ‘HoudiniNiagara’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in HoudiniNiagara.build.cs to override.
===================================================================================================================================
I have followed the installation video tutorial exactly the same way.
For specification:
I am on Windows 10 64bit and running Unreal Engine 4.25.3
Could someone please help me how to fix issue?
Thank you in advanced!
Houdini for Realtime » Houdini Data Interface for UE4's Niagara
- flix_ujin
- 4 posts
- Offline
Hi Guys,
I am trying to package my game in UE4 with houdini niagra actor on it but I always got an error that says:
=================================================================================================================================
UATHelper: Packaging (Windows (64-bit)): ERROR: Missing precompiled manifest for ‘HoudiniNiagara’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in HoudiniNiagara.build.cs to override.
===================================================================================================================================
I have followed the installation video tutorial exactly the same way.
For specification:
I am on Windows 10 64bit and running Unreal Engine 4.25.3
Could someone please help me how to fix issue?
Thank you in advanced!
I am trying to package my game in UE4 with houdini niagra actor on it but I always got an error that says:
=================================================================================================================================
UATHelper: Packaging (Windows (64-bit)): ERROR: Missing precompiled manifest for ‘HoudiniNiagara’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in HoudiniNiagara.build.cs to override.
===================================================================================================================================
I have followed the installation video tutorial exactly the same way.
For specification:
I am on Windows 10 64bit and running Unreal Engine 4.25.3
Could someone please help me how to fix issue?
Thank you in advanced!
Technical Discussion » FLIP whitewater transfer to Maya
- flix_ujin
- 4 posts
- Offline
Hi guys, I'm quite new at learning Houdini. I'm using Houdini 15.5 btw.
So I have done my FLIP simulation and I want to transfer these whitewater particles to Maya using Houdini Engine Plugin for Maya. Alembic option is not possible due to disk file is ridiculously huge. My particle count is 20 millions.
So I have conduct research how to do it, but it's really to me how to make my bgeo.sc cached whitewater into .otl file. Houdini asked me to put parameter on it, I don't really know what parameters should I put. See the picture on attachment:
I press accept and load the asset to maya via Hengine and I got an error instead
// Error: Asset (ID: 0): /obj/SamuelFelixEugene_subnet1
Object (ID: 0): /obj/SamuelFelixEugene_subnet1
Geo (ID: 0): /obj/SamuelFelixEugene_subnet1/SamuelFelixEugene_subnet11
No geometry generated!
===================================
Node Errors, Warnings, and Messages
==================================
So I have done my FLIP simulation and I want to transfer these whitewater particles to Maya using Houdini Engine Plugin for Maya. Alembic option is not possible due to disk file is ridiculously huge. My particle count is 20 millions.
So I have conduct research how to do it, but it's really to me how to make my bgeo.sc cached whitewater into .otl file. Houdini asked me to put parameter on it, I don't really know what parameters should I put. See the picture on attachment:
I press accept and load the asset to maya via Hengine and I got an error instead
// Error: Asset (ID: 0): /obj/SamuelFelixEugene_subnet1
Object (ID: 0): /obj/SamuelFelixEugene_subnet1
Geo (ID: 0): /obj/SamuelFelixEugene_subnet1/SamuelFelixEugene_subnet11
No geometry generated!
===================================
Node Errors, Warnings, and Messages
==================================
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