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Houdini for Realtime » Houdini and Unreal Niagara
- miroac
- 3 posts
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Now that Unreal 4.20 is out, will there be any official tutorials showing the basics for taking data from Houdini and reading it in Niagara?
Houdini Engine for Unreal » Boolean Subtract in Editor
- miroac
- 3 posts
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Thanks for the help.
All I needed to do was under the Object Merge convert the input to a polygon.
Not sure if this is desired or not but it appears that Houdini Engine doesn't recognize Static Meshes as Polygons.
The only other issue I had was with transforms, but as long as you set the Transform parameter to Into This Object in the Object Merge node it works all good.
All I needed to do was under the Object Merge convert the input to a polygon.
Not sure if this is desired or not but it appears that Houdini Engine doesn't recognize Static Meshes as Polygons.
The only other issue I had was with transforms, but as long as you set the Transform parameter to Into This Object in the Object Merge node it works all good.
Houdini Engine for Unreal » Boolean Subtract in Editor
- miroac
- 3 posts
- Offline
Hi there,
I've been trying to use a boolean operator with object A being an object generated in houdini and object B being something referenced in the editor using the object merge node.
I can't seem to get any of the boolean operators to work as expected and I'm not even sure if it is even supported.
I'd like to use it as a way to cut holes in walls for doors and windows that are more tailored to fit more complex shapes by provided a cutout mesh like below:
If I could just reference a mesh placed in the outliner or get the transforms an object placed in the outliner than feed the cutout shape I want back into houdini it would solve the issue.
But at this point I can't figure out how to get a simple boolean subtract to work.
I've been trying to use a boolean operator with object A being an object generated in houdini and object B being something referenced in the editor using the object merge node.
I can't seem to get any of the boolean operators to work as expected and I'm not even sure if it is even supported.
I'd like to use it as a way to cut holes in walls for doors and windows that are more tailored to fit more complex shapes by provided a cutout mesh like below:
If I could just reference a mesh placed in the outliner or get the transforms an object placed in the outliner than feed the cutout shape I want back into houdini it would solve the issue.
But at this point I can't figure out how to get a simple boolean subtract to work.
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