I'm using PDG HDA in Unity to manage a terrain workflow.
I want to execute a C# script after cooking a certain top node.
Is there any way to get a certain topnode cook event just like common HDA cook event? In that case I can catch the event and execute my C# script.
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PDG/TOPs » How to get PDG cook callback in Unity?
- onrefy
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Technical Discussion » OpenGL node how to render in disabled light mode?
- onrefy
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Technical Discussion » OpenGL node how to render in disabled light mode?
- onrefy
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I want to render a pure color scene in houdini, so I set my display option material to white, and give my object default material.
The flat color looks fine in viewport when viewport mode is set to "disabled lights", I want to render viewport so I use opengl node.
However opengl seems not have a option to set light mode to "disabled lights". How can I set it?
The flat color looks fine in viewport when viewport mode is set to "disabled lights", I want to render viewport so I use opengl node.
However opengl seems not have a option to set light mode to "disabled lights". How can I set it?
Technical Discussion » Unrecognized token
- onrefy
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