Check out this which has a breakdown:
https://vimeo.com/166013642 [vimeo.com]
And another good example here but no breakdown:
https://vimeo.com/147263936 [vimeo.com]
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Technical Discussion » powder hit
- stevegh
- 22 posts
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Houdini Lounge » Create geometry question
- stevegh
- 22 posts
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Something else I've noticed, and this becomes quite frustrating when going through the documentation, is that it appears as though most VEX contexts don't allow a function to return arrays. I know in the docs we have this example:
vector rgb_array()
{
return { {1, 0, 0}, {0, 1, 0}, {0, 0, 1} };
}
But I get a syntax error everytime, in every context I try. What is the dealy-o?
vector rgb_array()
{
return { {1, 0, 0}, {0, 1, 0}, {0, 0, 1} };
}
But I get a syntax error everytime, in every context I try. What is the dealy-o?
Houdini Lounge » Packed primitives information
- stevegh
- 22 posts
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Well after diving into the instance sop I can see it's just a digital asset with a copy sop in it. You are right, using the frame expression instead of the time offset is what made this so much faster. Thanks!
Houdini Lounge » Packed primitives information
- stevegh
- 22 posts
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Actually I was able to do this using the instance sop, and it is WAY faster than the copy stamping. In fact, I don't know if I'll ever be using the copy sop when needing to do this, because it is so much faster. :shock:
Houdini Lounge » Packed primitives information
- stevegh
- 22 posts
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What is the preferred/optimal method for using animated geo to be offset in time? The copy stamping still takes forever when you start going up in numbers, even with the alembic primitive sop vs the timeshift sop. Is there any way to speed this up?
Thanks!
-Steve
Thanks!
-Steve
Houdini Lounge » Create geometry question
- stevegh
- 22 posts
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Yes it is a bit counter intuitive to me to use attribwrangles to do geometry creation / deletion. Is there any reasoning behind why sop context vex functions don't support this? Is this planned for the future?
Houdini Lounge » Create geometry question
- stevegh
- 22 posts
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VEX and VOP networks can now create geometry in the Attrib Wrangle SOP, Attrib VOP SOP, Volume VOP SOP, and Geometry VOP DOP nodes using the new addpoint, addprim, and addvertex functions.
Does this mean that we cannot call the addpoint() etc functions from a vex operator type at the geometry level? I am noticing that it doesn't throw any errors but it also doesn't do anything.
-S
Houdini Lounge » houdini on stackexchange
- stevegh
- 22 posts
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Technical Discussion » USABILITY: Bezier handles for ramps
- stevegh
- 22 posts
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+1 here. Coming from Max where the ramp interface is horrid, the one thing they do have is bezier interpolation.
Houdini Lounge » Making the move to Houdini
- stevegh
- 22 posts
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I think it has more to do with the box modelling workflow that we're all (outside of Houdini) used to. Being able to transform points in different coordinate systems without having to create the nodes to do it, even if they are in fact created. I love the node system and infinitely prefer it to Maya's history and Max's modifier stack. Softimage has a similar modelling construction history with “tweak component” nodes, and I think that paradigm would fit perfectly in Houdini. I just want to be able to grab a point and put it where I want without having to orbit all over the place.
I can't seem to find it if it exists, is it possible to transform a point using the move tool in a point/edge/polygons local coordinate system?
I can't seem to find it if it exists, is it possible to transform a point using the move tool in a point/edge/polygons local coordinate system?
Houdini Lounge » Making the move to Houdini
- stevegh
- 22 posts
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As I evaluate Houdini one of the main things that has appeared to be slightly lacking from a speed standpoint is the modelling, and if its possible to add a few little things to accelerate that workflow I think it would go a long way. I submitted those two RFE's though they aren't bugs but feature requests. Is this the correct procedure?
Houdini Lounge » Making the move to Houdini
- stevegh
- 22 posts
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Houdini Lounge » Making the move to Houdini
- stevegh
- 22 posts
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Hey rafaels,
That's good to hear! What I meant about the extruding was when you are in the polyExtrude Op manipulator, you can scale in the local x and y but not the z? I haven't checked your file yet but it sounds like what I posted was misunderstood. I will definitely be posting suggestions.
-S
That's good to hear! What I meant about the extruding was when you are in the polyExtrude Op manipulator, you can scale in the local x and y but not the z? I haven't checked your file yet but it sounds like what I posted was misunderstood. I will definitely be posting suggestions.
-S
Houdini Lounge » Making the move to Houdini
- stevegh
- 22 posts
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Long time Max user, who has used Maya and Softimage extensively here, who, with the recent and not so recent developments with Autodesk and their business practices in general, is seriously evaluating Houdini to be my end all be all of 3D tools.
So far it is exceeding my expectations.
However, I am wondering how open the SideFX team is to including some quality of life changes in future releases of the product. Things like having the translate handle allow for moving in a particular plane (XY, XZ, YZ) only, or scaling along the normal during a polyExtrude op.
I can say that if the team/community are open to these (most likely toggle-able) types of inclusions, for me personally, I would make the move in a heartbeat and I can only assume it would make it more attractive to others.
Thanks for reading and I look forward to using this amazing product!
-Steve
So far it is exceeding my expectations.
However, I am wondering how open the SideFX team is to including some quality of life changes in future releases of the product. Things like having the translate handle allow for moving in a particular plane (XY, XZ, YZ) only, or scaling along the normal during a polyExtrude op.
I can say that if the team/community are open to these (most likely toggle-able) types of inclusions, for me personally, I would make the move in a heartbeat and I can only assume it would make it more attractive to others.
Thanks for reading and I look forward to using this amazing product!
-Steve
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