Hello everyone~ According to the official Unreal4 code, I used the AmplifyShaderEditor to reimplement the FluidVertexAnimation Shader(for Unity3D) and add some normals and additional deformation controls based on the local coordinate system. I know many artists do not write the code, but I hope to be able to maintain the basis of the official Shader, so I did it. Thanks to the tools provided by the hardworking staff of SideFX and looking forward to 2018 Houdini more amazing features updated. Cheers~
I have a suggestion: Can developers try Shader for Producing Official Cases using ShaderForge or AmplifyShaderEditor? Shader edits extensibility for technical art or anyone else's visualization.