oldteapot7
@Alexey can you tell what are limitations of Houdinis SDK or API from Developer point of view? Iam not coder but artist but iam very curious how its all build under the hood? I feel that it all moving in good direction tho
I have feeling that there is problem with building customs UI. Id love to see nice and well designed Icons and stuff not just boxes with text like in Your plugin (sorry for saying that) Big wall with rectangle brics can make modeler artis tired very quicky. Brain must to find right button in all that looks the same. Process of picking cost too much energy when you do it all day.
I think all Devs will gain from easy to code custom UIs that also can live on screen as HUDs, but in parameter pan too. Hell even i could code something in VEX and create custom UI for it ) but i never seen such option anywhere. All is too generic and looks like only coders "designed" it but not artist and graphics...
Anyway are there brush tools in Your plugin? I Am not talking for replacing Zbrush but more advanced brushes with masks that can freeze parts of geometry so its possible to quickly do custom morphs for animations or fix animation poses for more expressive style.
Also i think that it would be cool if you will work as SideFX employee and integrated your plugin into core of Houdini. But not as single node but more like fixing all modeling nodes. You proved that you are deep into modeling
I would like that option instead of buying extra plugins like in Autodesk frankenstein products xD
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It's a long story about the limitations, but what I'm missing is the control of standard handles using Python, issues with hotkeys, etc.
Regarding Modeler tools, I can note that they contain a lot of VEX code and Qt UI tweaks. There is a Move Brush tool, similar to the one in ZBrush, with built-in smoothing with Shift and so on.
I also want to point out that
BOX modeling is not just a narrow set of tools, but also more convenient component selection, improved navigation, quick responsiveness of tools, and so on.