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3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
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3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
- Offline
Hi !
Wow, it's been a while since I've worked one this. Also moved to a new apartment and stuff. Surgery tomorrow to have my wisdom teeth removed. So, hang tight, I will pick this up again
Wow, it's been a while since I've worked one this. Also moved to a new apartment and stuff. Surgery tomorrow to have my wisdom teeth removed. So, hang tight, I will pick this up again
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
- Offline
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
- Offline
Hi Bennell
I've been super busy with work, 3-4 different projects but I will pick this up soon
I've been super busy with work, 3-4 different projects but I will pick this up soon
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
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Hi Bennell,
I've got some other work stuff to do first so maybe somewhere toward the end of this week
I've got some other work stuff to do first so maybe somewhere toward the end of this week
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
- Offline
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
- Offline
Yes yes yes, super cool. I had a moment of inspiration an decided to try a completely new approach. Instead of creating the geo and then finding the intersections ( which works but is too slow for my liking) I am now actually growing the scales which gives very nice and beautiful results and on top of that it is much faster !! Yaaaaaaaaay
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
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I have thought about shaders / Octane OSL because doing things like this on the GPU would give a lot of possibilities and speed improvements but it is a different approach entirely. So another one for the maybe pile
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
- Offline
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
- Offline
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
- Offline
Hi Bennell,
haven't looked into yet lately, I'm doing some commissioned work at the moment
haven't looked into yet lately, I'm doing some commissioned work at the moment
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
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Thanks ! I'm looking intto opencl and using that to speed things up I already have the opencl speed gain with the smoothing part of the sculpt tool. If I can get my head wrapped around the whole opencl thing, I might be able to speed a lot of other things up, intersections, finding nearpoints, etc..
Performance isn't bad btw, it just drops to about 10-15 fps with a lot of scales. I'd like it to be as smooth as possible
Performance isn't bad btw, it just drops to about 10-15 fps with a lot of scales. I'd like it to be as smooth as possible
Edited by Wout Tengrootenhuysen - 2020年11月3日 10:38:19
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
- Offline
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
- Offline
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
- Offline
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
- Offline
Oh yes, very impressive work right there. I feel like that's a whole other type of development though. For now, I'll put it on the maybe pile
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
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I haven't thought about that, that would be some combination of geo and displacement perhaps..
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
- Offline
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
- Offline
I'm working on that, I've been thinking about the different types: flat/sharp/ more protruded and extended…
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
- Offline
Both actually, but I switched to developing the geometry side more because it became obvious that the poly count needed to create the fine detail for the scales would quickly become too much. But you can create geo with it or a heightmap to drive displacement ( not sure the last one will also be in V1.0 because it is much slower then geo and gives far less appealing results)
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