Yes,
I can confirm it work in 3ds max this way :-)
thank you again for answering
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Technical Discussion » UV to point promotion issue
- Benjamin Lemoine
- 143 posts
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Technical Discussion » UV to point promotion issue
- Benjamin Lemoine
- 143 posts
- Offline
Hello ,
Thank you for your answer
I know the first technic (i used to do it with Max)
but i would prefer not to have to open another software
so i will try your script .
(sorry , i just realized you were mentioning script within maya
toobad for me …
it would be great if maybe one day Sidefx add the possibility to do it at export !)
at least for unity or unreal because it's not good for the engine to have too many seams…
Thank you for your answer
I know the first technic (i used to do it with Max)
but i would prefer not to have to open another software
so i will try your script .
(sorry , i just realized you were mentioning script within maya
toobad for me …
it would be great if maybe one day Sidefx add the possibility to do it at export !)
at least for unity or unreal because it's not good for the engine to have too many seams…
Edited by Benjamin Lemoine - 2016年11月13日 05:49:35
Technical Discussion » UV to point promotion issue
- Benjamin Lemoine
- 143 posts
- Offline
Hello DASD ,
I'm looking for a solution in this UV broken issue …Did you find any solution ?
I'm looking for a solution in this UV broken issue …Did you find any solution ?
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