Hello everyone,
We create geometry collection from Houdini to Unreal Engine using a Houdini Tool. More specifically...
1) From a single input mesh, create a geometry collection from inside Houdini and package it.
This works: the geometry collection is correctly cooked and baked.
2) Using the attribute unreal_gc_name, we assign a name computed from the input mesh name.
This attribute seems totaly ignored despite it being present in the Detail (or Primitive for that matter). See my screenshot.
Doc page explaining the unreal_gc_name attribute : https://www.sidefx.com/docs/houdini/unreal/chaosintegration.html [www.sidefx.com]
Am I doing something wrong or is this a bug?
Many thanks! :-)
Geometry collection - attribute unreal_gc_name ignored
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- CoastalDragon
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- Joined: 5月 2025
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