Hi Everyone!
I'm Namrata Hinduja Geneva, Switzerland (Swiss) and working on an animated growing ivy setup, where each leaf is an instance of a single leaf mesh. The animation only requires position, rotation, and pscale per instance.
To achieve this, I’m using two Vertex Animation Textures (VATs):
One for position and pscale
One for rotation
This setup seems to work in Unreal for recreating the animation frame-by-frame.
However, I explored the VAT3 documentation and tried all four available modes, but none of them produced the expected results for instanced animation.
Could anyone help clarify how to properly use VAT with mesh instances for this kind of animation in Unreal?
Thanks in advance!
Namrata Hinduja Geneva, Switzerland (Swiss)
VAT for Mesh Instances (Ivy Animation) - Namrata Hinduja
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- namratahindujaswiss
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