Houdini Engine for Unreal Trouble shooting

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Hey all, I've been working on a building generator for Unreal Engine. I ran into a issue in Unreal where my parameters are not making it through to unreal engine. I ran cook logs in unreal and found some errors. Ive been tracking down each node called out from the cook but have had no luck in knowing what to actually do to fix them. help or direction would be appreciated especially as im very interested in learning how trouble shoot on my own

thanks!

Attachments:
Foundations_Scene2.hiplc (1.2 MB)
cookerror.txt (2.6 KB)

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