Height Field: How to transform painted mask

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Everything I see about using a height field paint node, involves feeding it into a HF Noise node, or similar. Is there a way to simply offset your painted mask times 10, 100, etc? So that it offsets the height field exactly the max amount, times the percentage of mask you paint?
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you can for example do Heightfield Wrangle:
@height += f@mask * chf("amount");

or Heightfield Combine Layers:
- Destination: height
- Source: mask
- Operation: Add | Scale + Add
- Scale: your height offset amount
Tomas Slancik
CG Supervisor
Framestore, NY
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tamte
you can for example do Heightfield Wrangle:
@height += f@mask * chf("amount");

or Heightfield Combine Layers:
- Destination: height
- Source: mask
- Operation: Add | Scale + Add
- Scale: your height offset amount

Oh awesome, I never would've thought of the Combine Layers node, thanks so much!
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