Hey guys, I'm decently new to houdini(I know the ui and node structure and basic nodes) and I'm currently working on a chimney sim and the smoke isn't colliding for somereason, even though the vdb looks to be solid...
You did not post the model, so I just added a tube, there is not need to convert to polys and then back to vdb again not sure what you were trying to do there, but with a simple tube its working fine.
sepu You did not post the model, so I just added a tube, there is not need to convert to polys and then back to vdb again not sure what you were trying to do there, but with a simple tube its working fine.
Sorry, here is the model,
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I followed what some people on reddit suggested, I think it was tosealthe holes or smth, not rlly sure lol. Ill take a look and see what I can learn from this
The geo node is Pyro_billowy_smoke and chim_2
Thanks
EDIT: Oh dang, didn't know files weren't packed with the file...
Here you go, you gotta expand the voxel data - basically increase the narrow band of active voxels around a surface so you get more accurate collision detection. You can see what the collision field is doing by checking the field guides. Also, your scale was super tiny.
sepu Here you go, you gotta expand the voxel data - basically increase the narrow band of active voxels around a surface so you get more accurate collision detection. Also, your scale was super tiny.
Ohhhh, I see, what scale would you recommend, and how would I check it?