Shadow VOP node in RSL surface context

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Joined: 4月 2007
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Hi,

I'm trying to break down a shader I did for an effect as a VOPnet and
would like to pull the shadow into my illuminance loop to be
exported as an AOV just like I used to do in mantra, but the Shadow
VOP seems to be missing in the RSL context.

Any way to do this without switching to coding? Which I would be ok to
do but given the lack of time I wouldn't attempt if not necessary +
the shader is 99% there already and instances of it are deployed in my
asset couple of times).

Inline code maybe?

Thanks,
Andras
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56 posts
Joined: 4月 2007
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Nevermind, had to use the shadow call through the inline vop in the illuminance loop..just like mantra (I had some screwed casting the stopped me to debug this properly until I wrote a small test shader in code).
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